![]() ![]() So there is a need for an open source platform that can be adjusted and customized to various pipelines to cover different use cases. There is a wide range of different use cases and acquisition configurations that are difficult to handle in a single solution,īut there is also a great convergence of the needs regarding the low level building blocks. Over the years, AliceVision has received interest and requests from various industries. 2023 : New version of Meshroom ( 2023.1) with new Color Management, improved 3D Reconstruction and Panorama pipelines.2021 : AliceVision session at Eurographics 2021 Volumetric Video Tutorial.2021 : Meshroom session at FMX 2021 Open Source track.2021 : New version of Meshroom ( 2021.1) with improved Panorama pipeline and new graphic editor UX.2020 : New version of Meshroom ( 2020.1) with new HDR 360° Panorama pipeline.2020 : AliceVision session at ASWF Open Source Days (during online Siggraph).2019 : Meshroom Bird of a Feather at Siggraph 2019 (Los Angeles).2019 : New versions of Meshroom ( 2019.2) with a new user interface, improved mesh and texture.2018 : AliceVision Bird of a Feather at Siggraph 2018 (Vancouver).2018 : Meshroom first release as a complete 3D reconstruction pipeline (with both SfM and MVS).2018 : AliceVision / Meshroom conference at FMX 2018 (Stuttgart).2016 : First open source version of PopSift.2016 : First open source version of CCTag with CPU and GPU implementations.2015 : First open source version of Meshroom (SfM only).The association also contributes to the open source ecosystem it relies on, like OpenImageIO, Vcpkg, etc. ![]() The ALICEVISION project also includes a library for SIFT detection on GPU and an original markers detector called CCTag with CPU and GPU implementations. Meshroom has been used since 2010 in the creation of digital environments for the visual effects industry (feature films and commercials), as well as since a few years in other industries such as cosmetics, sports manufacturing, augmented reality surgery, real estate… The nodal interface allows users to adapt the reconstruction pipeline to their production needs, finding a compromise between calculation time and quality of the result. Meshroom allows users to calculate their 3D reconstruction locally or on a render farm. ![]() It provides a default workflow for standard use cases, a nodal editor with a caching mechanism for the files created at each step, a post-processing of the created mesh and a possible retexturing after retopology. Meshroom software is a complete photogrammetry solution built around AliceVision. ![]()
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